setherick wrote:
Of course the biggest problem with the game engine and passing other than speed is the number of drops for passes over 5 yards. But JDB has flat out said he doesn't see having drop rates of >10% for 100 Catch WRs as a bug, so I've given up trying to get that ... or ... really anything changed on the game since he doesn't listen to anyone with data backed ideas.
I love your data, setherick - your data has had a significant impact on the game engine development over the years.
I haven't been doing much in the game engine because I've decided to focus on the user experience. I spent several years splitting my focus and literally nothing came from either side. At this point the game engine work takes so, so much time, because (as you especially probably remember) a tiny tweak has such a butterfly effect. There was a significant amount of work done to improve pass defense over probably 4-6 months a while back but ultimately that work was shelved because it was a two steps forward one step back exercise (or one step forward two steps back in many cases), and with the pain of the long-in-the-tooth user interface, including the amount of work I have to put in to respond to support requests that hopefully can be pushed to league admins with the new UI framework, I have decided to focus 100% on the UI update. Even jumping into the forums is a decision I have to make because that pauses me pushing the needle forward. This update also has under-the-hood updates that will help game engine development, and make the game more playable on mobile devices, and lays the framework for a future native app.
My plan is to get the UI update completed, and then return to the game development. I may try to form a committee of players who are focused on the data to help assemble ideas and tweaks and ultimately make the game engine better. I wish I had the bandwidth to focus on it now, because honestly I love, love, love that part of it. But since MFN is a labor of love I have to be selective on what I spend my time working on.
Thanks everyone for your patience and support.