setherick wrote:
Bruno77 wrote:
setherick wrote:
Legendruthless wrote:
CrazySexyBeast wrote:
lots of "I've been abusing the **** out of both these plays blah blah dont do or delay or i'll lose!"
HAHAHAHAHAHA!
That's what you get for abusing the plays, yo.
Just rip the **** bandaid off and stop the bug.
Thx JDB, appreciate the action taken :)
Gonna go toss in some random plays to fill my d/o playbooks and then remove them post patch.
Super simple and less than 5 minutes of my time.
Easy fix to a nasty bug.
CSB
It still won't solve the underlying problem. All everyone is going to do is change flat zone for another zone play. Sure you'll be more successful for maybe a season. But back to where we were.
I am ok with removing FZ for now as most teams have built up the familiarity to dominate, this will sort of be a reset for a season until other plays are spammed.
This isn't true. Statistically the other zone plays are ineffective against most runs or passes. The FZ was effective because it put multiple players in the passing lanes of the passing plays that work. Most passing plays don't work against any man defense.
The biggest problem with the testing of the game engine is that it uses zone and man equally. So the automated test suite shows the passing game as balanced and realistic when really no one runs zone in competitive leagues.
Replace the word zone with just non-blitzing plays (so I am thinking for example of 3-4 Man Cover 1, 4-3 Man Under 1, 46 Heavy 2 Deep Man Under). Is this still the case?
Yes and no. These are vulnerable to certain passing plays.
The bigger overall issue comes with overuse penalties. These defensive calls don't get overuse. Offensive plays do.
So effective offensive plays become less effective over the course of the game. But man defenses that do not blitz don't. So I can stream the 3-4 Cover 1 against the 113, 203, and 212 and shut down the run and not risk getting burned often by the hitch. This is more true in 4.6 where the WR1 is the #1 target on the hitch so my opponent is going to have to run it a lot to hit the home run on the backside. And start getting hit with overuse penalties before that hits.
I think that last part of the quote is what I was trying to get at, which is these plays could become supercharged, maybe not to the same degree as Flat Zone, but without the overuse penalty then you can still use them in high doses throughout the game just like Flat Zone, which I think may have been what Legend originally intended.
I'm just hoping for overuse universally for that reason, though I guess what JDB said about offenses being supercharged later on when they did that originally is an interesting point.
Last edited at 10/17/2022 3:32 pm