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Re: Player Eval Tool

By setherick - League Admin
2/20/2025 8:10 am
Version 1 of my Player Eval Tool



Download link: https://drive.google.com/file/d/1C2RJyJF0n89lmb_5DCsyuNrB-2QO-cpk/view?usp=sharing

Quick Read Me

Instructions
1. Install python and pandas if you do not have it
2. Download the python script
3. Download a CSV of players
4. Evaluate away

  • Evaluate All Positions - Evaluates all players against a set of allowable positions

  • Evaluate Current Position - Evaluates all players against their current position

  • Details courtesy ChatGPT: https://chatgpt.com/canvas/shared/67b9ee7a60648191bba18673eeaf9db5

  • Last edited at 2/22/2025 10:34 am

    Re: Player Eval Tool

    By martinwarnett
    2/20/2025 9:29 am
    Sounds good.

    Do need to learn Python at some point (alongside endless other tech and improve maths skills...) but can look at implementing in my preferred Java, shamelessly ripoff, oops, offer feedback.

    EDIT: And this stuff is why JDB needs to seriously look at providing apis called by external apps as the community grows...
    Last edited at 2/20/2025 10:45 am

    Re: Player Eval Tool

    By Infinity on Trial
    2/20/2025 12:28 pm
    martinwarnett wrote:
    And this stuff is why JDB needs to seriously look at providing apis called by external apps as the community grows...


    The JDB who gave us a power ranking formula that has the 0-5 Lions at No. 12.

    Re: Player Eval Tool

    By martinwarnett
    2/20/2025 12:34 pm
    His ranking code clearly doesn't penalise for bad GM decisions.

    In reality, have a high weighting due to you, Seth and Bears being pretty good and highly ranked.

    Re: Player Eval Tool

    By setherick - League Admin
    2/22/2025 10:14 am
    Updated

    Re: Player Eval Tool

    By Kababmaster
    2/22/2025 11:27 am
    Seth, What does this give us that the game does not? I'll definitely try it out, but need to what I'm actually looking at?
    Last edited at 2/22/2025 11:29 am

    Re: Player Eval Tool

    By setherick - League Admin
    2/22/2025 11:38 am
    Kababmaster wrote:
    Seth, What does this give us that the game does not? I'll definitely try it out, but need to what I'm actually looking at?


    Ability to control for minimum values

    Also I adjusted the speed to be actual percentages

    And ability to evaluate based on estimate speed and acceleration from changing positions

    And a new metric for linebackers and secondary
    Last edited at 2/22/2025 11:40 am

    Re: Player Eval Tool

    By Kababmaster
    2/22/2025 11:39 am
    Ahh - to ensure correct weight at position etc. Thanks Seth.

    Re: Player Eval Tool

    By setherick - League Admin
    2/22/2025 11:40 am
    Kababmaster wrote:
    Ahh - to ensure correct weight at position etc. Thanks Seth.


    Right. I added a few more things to the post above

    Re: Player Eval Tool

    By setherick - League Admin
    2/22/2025 2:09 pm
    I think OL evaluation is off. When I was putting the primary and secondary skills on it, I left speed and acceleration as primary so it undervalues pass blocking some. It's likely a wash since your linemen have to get into position to block in the first place and the blocking skill is just how long they hold the block on a block vs rush roll. So a 70 speed, 70 acceleration lineman with 60 pass block should be more effective than a 30 speed, 30 acceleration one with 90 pass block.