1 DAY PAUSE AFTER TODAYS SIM.
1 DAY PAUSE AFTER TODAYS SIM.
by
martinwarnett
@
6/24/2026 3:44 am
Need to address some things on matrix, possible bugs.
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1 DAY PAUSE AFTER TODAYS SIM - UPDATED
by
martinwarnett
@
6/24/2026 9:29 am
As a league we agreed to use Seth's rules with minimal tweaking.
TE as WR? Sure, no advantage. WR as TE - exploits game engine. The league was always set up to be as realistic as possible, so the matrix was set as below. QB -> QB, RB, KH RB -> RB, WR, KR, PR, ST Blocker, KH FB -> RB, FB, TE, WR, ST Blocker, KH TE -> RB, FB, TE, WR, C, LS, ST Blocker, KH WR -> WR, KR, PR, KH All O Line -> All O Line positions, LS, ST Blocker, KH P -> P, KO, KH K -> K, Ko, FGK All D line -> All D line, all LB, ST rusher, gunner, KH All LBs -> All LB spots, all secondary, gunner, st rusher, KH All secondary -> all secondary spots, KR, PR, gunner, st rusher, KH It turns out... that's not what the matrix looks like. JDB introduce a reciprocal functionality to it - so if you allow a TE to play at WR... it also thus sets WR to be able to play at TE. This hadn't. to best of my knowledge, been communicated. The rules we had were set up to allow heavier to play at lighter, but not vice versa to avoid game exploits - ironically that's what the matrix was set up for... options are either remove RB from playing WR or put up with Smirt tactics in what was always intended to be a more serious, realistic league. I'll run the league this season as is, but a serious discussion is needed how the league matrix runs going forward. I'm also happy to stand down if anyone else wants to run the league. Please put any thoughts / discussion in https://nfl.myfootballnow.com/forum-thread/2520?page=4#11755
Last edited 6/24/2026 1:29 pm
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