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Re: Notes on Basic Defensive Game Planning

By TheAdmiral
6/28/2020 1:28 pm
setherick wrote:
The game doesn't care. There are a lot of 100s that add up beyond 100.


The engine just sorts the overrounds by a % of the total figure

Re: Notes on Basic Defensive Game Planning

By raidergreg69
6/28/2020 6:13 pm
Yeah, it's just the system's way of rounding numbers. When I create rules, I'm basically plugging in plays, and they always = <100, so when rounding, sometimes it ends up not being exactly 100%.

Re: Notes on Basic Defensive Game Planning

By JiaFeng
6/29/2020 8:24 am
Giko wrote:
raidergreg69 wrote:
mathan wrote:
First, the strategy: Only use defensive plays that go M2M against WR1 – WR5.


Second, the two rules: Create a rule for the passing only offensive sets that uses dime and quarter defenses and set it to pass key. Then create a rule for the goal line offensive sets that uses normal defensive backfield and blitzes 1 or 2 LBs 100% of the time.


Where can i find Cover 5 def plays?
This means, that i should not have Zone and ZoneIn Plays in the matrix, right?

Can anyone pls send a screenshot how the 1st rule setting it should look like? There are a lot options in that rule section..




Also include extra point in the rule, I have it here but you can't see it. Just in case someone runs a 2 point conversion.


Thats 101% if you add up all the numbers for your secondary. is this just a mistake, or doesn't it really matter for the game?

Re: Notes on Basic Defensive Game Planning

By setherick - League Admin
12/12/2021 3:31 pm
Bumping this old thread because this is more relevant now in 4.6 than it was in 4.5.