Ritzi wrote:
CrazyRazor wrote:
GG GrandadB. I'm not gonna lie. I eagerly anticipate the penalty for platooning QB's with the next update.
You mean the feature that a new QB comes in "cold" from the bench?
The best guy to find out more about that whole situation is seth and the threads in MFN 1, he is always on the forefront of what JDB is trying to do with the game code. Dont blame me for subbing a QB, if the game is going to favor it, that's what I'm gonna do. Fatigue doesnt only affect the QB, you need to look at it for all positions other than the kickers. Its a mistake to let the AI set your fatigue, like it is for most every other aspect of managing your team. I dont mind the game going either way, as far as the QB fatigue situation, if it swings to making it mandatory to playing the starter 100%, that's fine too. But until it is a level playing field, I go with the advantage and have passed that on to several of you who Ive "coached" and advised on the game, lol. cheers! gdb
PS: For those who complain about "QB Platooning", and say it isnt "realistic", I say so what, there's a lot of non-similarities between MFN & NFL. The QB should be the most important position on the team, like it is in the NFL, but its not. Ive won LCs with 50 something raters, and Ive had 90 raters throw 5 picks, the QBs have been the flakiest of positions to get consistency similar to the NFL. The most important positions on a team at this point in the game are still the DBs & WRs, thats the positions that the GMs who consistently win "put their money on".
Last edited at 3/17/2018 2:54 am