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Re: Good game?

By hkpman7180
7/05/2024 7:24 am
Good practice Raiders……showed us what we need to work on

Re: Good game?

By trslick
7/05/2024 2:38 pm
Good practice 49ers!

Re: Good game?

By pparrish1622
7/05/2024 2:39 pm
Good practice Packers! I didn’t quite get my game planning in so we shall see how my team does when I game plan

Re: Good game?

By raidergreg69
7/05/2024 3:22 pm
Good practice hkpman

Re: Good game?

By trslick
7/08/2024 8:36 am
Good practice Packers!

Re: Good game?

By pparrish1622
7/08/2024 5:55 pm
Good practice Panthers!

Re: Good game?

By raidergreg69
7/09/2024 1:15 pm
Tonight's game should be interesting as I have no healthy centers or tight ends. Roster is full, it's preseason, and I'm not tearing up my roster to fix it. However the game engine handles that is how it's going to be.

If this were regular season I'd treat it differently.

Re: Good game?

By Infinity on Trial
7/09/2024 2:25 pm
raidergreg69 wrote:
Tonight's game should be interesting as I have no healthy centers or tight ends. Roster is full, it's preseason, and I'm not tearing up my roster to fix it. However the game engine handles that is how it's going to be.

If this were regular season I'd treat it differently.


I was hoping you'd kick me in the teeth a time or two so I could find the holes in my gameplan. If I had a deeper bench, I'd rest my starting DTs. 12 sacks isn't going to help either of us.

And I'm not worried if a WR goes off in the TE slot. It's preseason. The only "win" is if nobody else gets injured.

Re: Good game?

By Gustoon
7/09/2024 2:36 pm
raidergreg69 wrote:
Tonight's game should be interesting as I have no healthy centers or tight ends. Roster is full, it's preseason, and I'm not tearing up my roster to fix it. However the game engine handles that is how it's going to be.

If this were regular season I'd treat it differently.


Must be very bad luck , injuries are set to 68 as they have been for a couple of seasons .
May need to keep an eye on this

Re: Good game?

By raidergreg69
7/09/2024 3:36 pm
Injury ratio is not the problem in this case, although 68 is higher than I would set it for preseason were it up to me. The problem is the cluster injuries, all 3 centers and both TEs. I have a higher standard to play in preseason, anyone with an injury designation sits unless I know I'm cutting them.

That being said, only 3 of the 7 would play if this were regular season. Two of my 3 centers would be active so I'd be fine there, but I'd have my FBs playing TE because they both are under 60% health.

I'm really just complaining to blow off steam and to alert any game engine nerds that might want to see the game engine's substitution patterns in this situation.