Ritzi wrote:
Well, to me it sounds that there should be addaptions on the game engine rather than the tradevalues.
Just think about the reality. NFL teams frequently draft elite OL prospekts high in the first round, especialy if they play LT. And we dont need to talk about QB in that matter.
Im happy that there is a bit of a difference at the QB position, because in reality it sometimes seems that its the only thing that realy matters. And thats a bit anoying. To me a good O line is more important than a good QB (in this game).
Understand your take on it Ritzi, but the actual reality is that MFN is not the real NFL, its a simulation trying to get as close as it can get. An OL valued by the MFN trade meter at 2000 is just not as valuable to a team as a WR or DB valued at 2000. For those that might be interested in making a deal like that, please send me a trade offer if I have a 2000 OL on any of my teams and you have a 2000 WR or DB. I agree about the QB diversity, it does make it more interesting and unpredictable, and on the other hand, more frustrating for many, some have quit the game because of the inconsistencies in QB play as related to their ratings and attributes. Whether you like that or not, you have to take it into consideration for your roster, especially in allocation and regular drafts, FA bids and acquisitions, and start vs backup. Which is why you can depend more on an elite, 2000 trade value WR or DB than you can on a QB with the same rating/meter value. A 2000/85+ RB is a good bet, especially if he has high speed over 80, but you can get the same or close to same performance from most any RB with speed, they are much easier to find than the WRs & DBs.
Last edited at 10/11/2017 1:41 pm