Mr.Krazy wrote:
Everything can't be perfect you know? This game is V 0.4, not even close to a version 1 release yet. I don't know why, but to me it sounds like you are criticizing JDB in a negative way more than giving constructive criticism. I can't imagine coding in this game being easy, let alone every single offensive/defensive play working perfectly in sync every time.
While I do agree this issue needs to be fixed, keep in mind that there are many more issues that JDB is hard at work on and try to keep the criticism 'positive'.
In due time, it will be fixed. Just got to have patience.
I'm critical because the game is beta. JDB eventually wants to make money on the game. If the product was released today with these known exploits no one would buy it. Should we keep telling him good job now and let him sink his product? Is his ego that fragile? What will happen on release?
The other issue that I have is is that we talk about this being a hobby, we talk about the game being difficult to code, we talk about the game being beta, we talk about playing it for free, and we ignore the ads and the donation request. I understand that running a server is expensive and JDB is making no money from the ad revenue or the donations. But he's getting something infinitely more valuable at this stage of the game design - free labor. He doesn't have to hire anyone to QA his product because he has a QA team that is testing for free or paying him to test the game. When this game reaches release, he will have profited from everyone that has played and commented on the game during this beta stage.
I also feel that serious exploits need to be addressed more quickly, especially when the inline game documentation doesn't match the action of the code. You not only break user expectations, you lose the confidence of the user.
Last edited at 11/23/2016 11:44 am