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Re: Game Engine Brainstorming Thread

By IoanBlood
7/04/2024 1:47 am
Just my 2 cents to this OOP discussion:
Overrides are one thing, but having 25 CBs for defense and 25 WR for offense is exploit.
JDB should fix the system so that the 43 suggested positions are mandatory roster positions. Furtheron these 43 positions should be primary active positions in your depth chart. You then still have 10 override substitutes to fight the engine.
Last edited at 7/04/2024 3:08 am

Re: Game Engine Brainstorming Thread

By Pernbronze
7/04/2024 2:18 am
Thank you frank and your interjection is greatly appreciated since my own communication and defusation skills are subpar.

Re: Game Engine Brainstorming Thread

By Kababmaster
7/04/2024 3:35 am
Regarding OOP, things are developing insofar as Players will be auto-locked down to a realistic OOP they may play. This will be within the bounds of the league GM...in other words, the league GM will be allowed to make it possible to map OOP allowance throughout their leagues.

From the date of this post, the committee has been asked to focus on identifying user interface issues on the new website. We have submitted almost 30 bugs so far on UI.

In finishing, things are happening, and an update from JDB will be expected shortly.

Keb

Re: Game Engine Brainstorming Thread

By Waitwut
7/04/2024 6:45 am
Pernbronze wrote:
Waitwut wrote:
Great idea Martin. We haven’t heard penalizing thrown out already 20 times.

Issue is, that doesnt fix the issue. So let’s say you do penalize for running a player out of position, but the game doesn’t get fixed and you’re forced to put a tight in tight end. Now you’ve just caused passing on short and medium range to decrease the catch percentage because The tight end is slower and more likely to be covered. Or, you begin to avoid calling plays with TE as a primary target, meaning less plays to an already depleted choice of plays.


So to confirm your fix is to further break rather than just fix the issues at their core? Let alone the game allows you to do this. JDB could easily make it not possible but hasn’t.


In other words you just can't handle having less exploits and the game being more balanced. Penalizing oop does fix one of the games biggest core issues which is exactly why you are railing against it being fixed, because your game planning revolves around exploits.


This is your insinuation that you supposedly didn’t make….


Coming from an RO owner…..


Who I’ve never shared a a league with

Then to just come full circle and indicate you use the “exploits” in RO…..

Just another attempt to be better than the rest I guess


More balanced hahaha, more broke maybe…..

Last edited at 7/04/2024 6:58 am

Re: Game Engine Brainstorming Thread

By Waitwut
7/04/2024 9:11 am
Frank, happy Fourth of July to you too.

Great time to remember that the foundation of our country is based on individual liberties being protected and not infringed upon or decided for anyone other than the self. A dedication to the republic and protection of state rights.

On a microcosm, in MFN context, the decisions that lay with our league admin such as positional rules. Good for those who choose and run leagues with them, shame on those that would seek to strip the individual decision from others on any basis. Very anti-freedom, very secular thoughts, have no basis in a free world.

Staunch positions stand to divide. In order to align, I hope that the advocates find the necessary tolerance that is required to protect other individual freedoms that may not resonate in ourselves.

Last edited at 7/04/2024 9:14 am

Re: Game Engine Brainstorming Thread

By Pernbronze
7/04/2024 9:53 am
Waitwut wrote:
Pernbronze wrote:
Waitwut wrote:
Great idea Martin. We haven’t heard penalizing thrown out already 20 times.

Issue is, that doesnt fix the issue. So let’s say you do penalize for running a player out of position, but the game doesn’t get fixed and you’re forced to put a tight in tight end. Now you’ve just caused passing on short and medium range to decrease the catch percentage because The tight end is slower and more likely to be covered. Or, you begin to avoid calling plays with TE as a primary target, meaning less plays to an already depleted choice of plays.


So to confirm your fix is to further break rather than just fix the issues at their core? Let alone the game allows you to do this. JDB could easily make it not possible but hasn’t.


In other words you just can't handle having less exploits and the game being more balanced. Penalizing oop does fix one of the games biggest core issues which is exactly why you are railing against it being fixed, because your game planning revolves around exploits.


This is your insinuation that you supposedly didn’t make….


Coming from an RO owner…..


Who I’ve never shared a a league with

Then to just come full circle and indicate you use the “exploits” in RO…..

Just another attempt to be better than the rest I guess


More balanced hahaha, more broke maybe…..



I'm also in 2 non RO leagues currently, was 3 but the subscription killed one. And at 1 point a couple years ago I was in 25 leagues including champions league before cancer caused me to cut back. To dismiss me as just a RO owner is pretty absurd.

Re: Game Engine Brainstorming Thread

By Cjfred68
7/04/2024 10:13 am
Exactly my point in my post!!!

It doesn't feel nice when you FEEL personally attacked in the forums!!!

Maybe you truly didn't mean to seem superior with your exploit comments but it sure as heck comes off that way!

Would I love if the code made using TEs at TE over WR an advantage because of their height & weight....absolutely!!!!

Would I love if the code made using LBers at LB an advantage over CB because of physical size....absolutely!!!!

The problem with forcing me to use a TE at TE or a LB at LB doesn't fix the inherent issues with the code!!!!

Fix the code, fix the plays....it's been the same issue with "SPEED rules" in MFN since version 4.2 and everyone knows it but NONE of the changes the last 6 years has addressed it!!!

Re: Game Engine Brainstorming Thread

By Waitwut
7/04/2024 12:34 pm
You’re right. I did not recognize you play more than RO. You’ve completed 3 total season rolls in non-RO leagues that are 75% AI…..

XFL has an opening I heard. You’re more than welcome to join. No good reason not too, unless you’re salty.

I’m also glad that you have an opinion. I just wish we could see it squarely. I would have to agree with Fred sentiment that the real issue is coding, not what owners are doing. I think most of us would agree it is bizarre the games requires such outlandish customizations to make MFN have any semblance of football today. It is just really hard to act like you cannot see an issue with certain aspects. I’m honestly still trying to figure out how a QB gets flagged for a false start.

Re: Game Engine Brainstorming Thread

By Cjfred68
7/04/2024 1:09 pm
The bottom line is owners want other owners not to exploit the game but how many owners have their best WR at WR1 or their best CB at CB1?

If we are talking realism then shouldn't that be the case?

But WR1 is the least targeted WR in MFN so using your best WR as WR1 is a waste of talent so isn't that exploiting the game?

How many owners use long passing?

Long passing is completely broken but never using long passing is an exploit too, right?

You can't blame owners for using all WRs and all CBs because it works!!!!

If you want to blame owners for exploiting the code then you should be calling long pass plays, using zone coverage in the secondary, putting your best WR & CB at WR1 & CB1 or you are just as guilty of exploiting the game!!!!

It's my contention that owners shouldn't be held to some moral code of realism when the game itself lacks that same design.

If you chose to play the game "straight" then that's your choice but when we have 2-3 years between version changes then owners will find the best way to gain yards on offense and stop opponents on defense.

It's easy to point the finger at other owners who "game the system" but if you win in MFN then you are gaming the system to some extent and it's all a matter of degree.

Only a few plays consistently work on offense and the primary targets are RB1, TE1 and WR3 for most of them with WR2 , FB1 and WR2 the next tier of primary targets.

Just like on defense, you need the FS to be the best cover corner to defend the TE and the MLB to be fast with a 100 M2M to cover the RB.

We all need to stop blaming owners for the problem because we are just adapting to the code.

The code needs to be fixed and the exploits will go away but I refuse to create artifical mandates that will be abused eventually and their simply aren't enough paying owners to replace owners that break those mandates.

In the XFL, there is zero drama because there are no rules so anything goes and it puts the pressure on every owner to adapt and figure out how to defend against the top teams.

Everyone would love the game to be more realistic but that is all on JDB to fix...not the owners or admins.

Re: Game Engine Brainstorming Thread

By Pernbronze
7/04/2024 3:23 pm
Again CJ no one is blaming the owners. We're blaming the code. I don't know where you got blaming the owners for it.

And W dude I've played hundreds of seasons in mfn. I've played so long most of those leagues have died. And yes they are mostly AI just like most leagues are due to the disaster of the subscription plan. I also don't do takeovers and as I've said can't handle lots of leagues anymore.