The new user interface is in preview!

Want to check it out? Click here! (If you don't like it, you can still switch back)

League Forums

Main - General MFN Discussion

Re: [Announcement] Version 0.4.4 Released

By punisher
11/30/2018 11:28 am
here is a thread about leagues that in the 4.4 version which there is already 11 of them which 10 of them have openings = https://mfn8.myfootballnow.com/community/2/5091?page=1&x=zElWJIGo4b#30986

Re: [Announcement] Version 0.4.4 Released

By tribewriter
12/01/2018 8:00 am
My league voted 25-5 to switch to 4.4. I guess that's a pretty clear mandate.

Re: [Announcement] Version 0.4.4 Released

By setherick - League Admin
12/01/2018 8:32 am
tribewriter wrote:
My league voted 25-5 to switch to 4.4. I guess that's a pretty clear mandate.


Added a known issues section to this post: https://rivals.myfootballnow.com/forums/1/63?page=1

Re: [Announcement] Version 0.4.4 Released

By GrandadB
12/03/2018 1:14 pm
The number of sacks is now way out of proportion, the med & long pass plays have become a very dangerous play call. Not just my opinion....

PrivateSnowflake wrote:
If anyone in this leagues wants to see a 4.4 game: In USFL/WFL, seth and I combined for 178 total yards and 24 sacks.

https://usflwfl.myfootballnow.com/box/2373
As you can see, the QB just isn't pulling the trigger on anything medium/long. I can't believe I'm going to make a gameplan that looks like it came out of the 1920's


There is a balance that should be the goal of getting the passing game to simulate RL pro football. In 4.3, the long pass was stronger than it should have been, a defense should have a strong advantage when they get the opponent into a 3rd and 10+ yards to go situation, which is the case in RL pro football. Would be great if the % of first down conversions on 3rd & 10 , were more in line with RL stats, along with other aspects of the game. I realize that is not an easy job to do, with limited time and one person editing the code & programming, I know how difficult that is to do. There's the ideal and there's the reality, and the reality if still good enough to keep me playin and deal with the flaws. The hope is that major imbalances, like the now high # of sacks & very poor med/long pass play results can be adjusted quickly.
cheers, gdb
Last edited at 12/03/2018 1:17 pm

Re: [Announcement] Version 0.4.4 Released

By GrandadB
12/03/2018 3:48 pm
For anyone who would like to get a head start on playing with 4.4, I have teams available in all four of the leagues that I admin. You can start playing 4.4 right away with a team in the Major League, we are at the week 10 midweek sim. https://mlf.myfootballnow.com/

4.4 brings major changes to the game, as some of you can already attest to. The passing game is drastically different, there will be a high % of sacks from long pass plays and medium also, the QBs hold the ball longer, and coverage has been improved.

I have 6 open teams in the DFL, which is currently at the 3rd pre season game sim. https://dfl.myfootballnow.com/

The other 2 leagues are the Elite. which will be drafting tomorrow. https://theefl.myfootballnow.com/

And AFL, which just finished last season, https://afl.myfootballnow.com/
Last edited at 12/03/2018 4:03 pm

Re: [Announcement] Version 0.4.4 Released

By jdavidbakr - Site Admin
12/03/2018 9:50 pm
Version 0.4.4.1 is being released tonight (congratulations to the leagues who got in early on the release and get to have hot patches! Kind of like waiting in line for the new iPhone and then spending the next 3 months waiting for patches to make it work correctly, right?)

* Fixes the pitch play
* Fixes the 'drop' attribute for WRs (I did find a condition that was counting drops that shouldn't have)
* Shortened the pass point for streak routes - I'm treading lightly on this one since I'm making hot patches to non-beta leagues, but am curious if there is a noticeable decrease in streak route sacks

Note that games with lots of sacks -probably- also have a lot of long pass plays or an imbalance of run-to-pass plays. I didn't increase any penalties that didn't already exist for overdoing those, but because of the other changes those penalties now have a greater impact.
Last edited at 12/03/2018 9:52 pm

Re: [Announcement] Version 0.4.4 Released

By setherick - League Admin
12/03/2018 9:58 pm
WE sim in two mins... :)

Re: [Announcement] Version 0.4.4 Released

By punisher
12/04/2018 3:14 am
setherick wrote:
WE sim in two mins... :)


and it is still simming = https://rivals.myfootballnow.com/community/6/5106?page=1&x=YXjyXILYBv#31082

Re: [Announcement] Version 0.4.4 Released

By setherick - League Admin
12/04/2018 3:27 am
So this happened... https://private75.myfootballnow.com/box/3666

Want to explain why my catch probability was negative on every single play? The QB has low accuracy, sure, but hadn't mattered until that specific game. Also, the debug code got left in the play by play.

For instance, see here: https://usflwfl.myfootballnow.com/box/2373
Last edited at 12/04/2018 3:36 am

Re: [Announcement] Version 0.4.4 Released

By Kababmaster
12/04/2018 5:39 am
setherick wrote:


Holy Cow (excuse the pun)....the game is supposed to be fun...right ? I'm not here that long, but not sure I've ever encountered silly stats like that!!!!!