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Main - General MFN Discussion

Re: Next update question

By WarEagle
1/26/2017 2:27 pm
Just curious. Although far from "fixed", I consider both to be significantly better in MFN1.

Does anyone think that the QB/OL play in MFN1 is worse than the regular leagues?

Does anyone think that the QB/OL play in the regular leagues is not awful?


Rarely getting sacked > Being sacked/under pressure every dang play (and therefore your QB plays like Ryan Leaf)

Re: Next update question

By jdavidbakr - Site Admin
1/26/2017 3:23 pm
WarEagle wrote:
Just curious. Although far from "fixed", I consider both to be significantly better in MFN1.

Does anyone think that the QB/OL play in MFN1 is worse than the regular leagues?

Does anyone think that the QB/OL play in the regular leagues is not awful?


Rarely getting sacked > Being sacked/under pressure every dang play (and therefore your QB plays like Ryan Leaf)


Right now the passing game is overpowered in MFN-1 - the fixes to the QB need some more counter fixes to the defense. Mainly the fixes are in place, but the zone coverage is still a bit wonky. I also think the running game is currently overpowered and needs to be dialed back. If these issues can get fixed I'll probably push it to a general release early in the next MFN-1 season, but I do want to make sure there are not new issues that appear after they have been fixed.

Re: Next update question

By jabillups85
1/26/2017 3:36 pm
Thanks for the info. I'm trying to figure out roster moves based on this. It gives me a good idea what to expect.

Re: Next update question

By setherick - League Admin
1/26/2017 11:05 pm
jdavidbakr wrote:
WarEagle wrote:
Just curious. Although far from "fixed", I consider both to be significantly better in MFN1.

Does anyone think that the QB/OL play in MFN1 is worse than the regular leagues?

Does anyone think that the QB/OL play in the regular leagues is not awful?


Rarely getting sacked > Being sacked/under pressure every dang play (and therefore your QB plays like Ryan Leaf)


Right now the passing game is overpowered in MFN-1 - the fixes to the QB need some more counter fixes to the defense. Mainly the fixes are in place, but the zone coverage is still a bit wonky. I also think the running game is currently overpowered and needs to be dialed back. If these issues can get fixed I'll probably push it to a general release early in the next MFN-1 season, but I do want to make sure there are not new issues that appear after they have been fixed.


I disagree that the passing game is overpowered. If anything, accuracy is still pretty terrible. The problem in MFN-1 continues to be defensive attributes - bad tackling, players out of position, linebackers running away from the play, zone coverage being completely busted. If defenses actually played to their attributes and in position, it would be balanced. I thinkt that break tackle and ball carry need to be severely nerfed to balance out tackling skills. Then maybe offenses wouldn't score 70+ points on barely 50% completion rates.

Re: Next update question

By jdavidbakr - Site Admin
1/27/2017 11:48 am
setherick wrote:
I disagree that the passing game is overpowered. If anything, accuracy is still pretty terrible. The problem in MFN-1 continues to be defensive attributes - bad tackling, players out of position, linebackers running away from the play, zone coverage being completely busted. If defenses actually played to their attributes and in position, it would be balanced. I thinkt that break tackle and ball carry need to be severely nerfed to balance out tackling skills. Then maybe offenses wouldn't score 70+ points on barely 50% completion rates.


Well, that's what I mean - if you have a long passing game you'll have low completion rates but the safeties are way out of position right now. I think also the run game has been overpowered with the update to having the player weight be more of an impact.

Re: Next update question

By raymattison21
1/27/2017 2:39 pm
I know its not in the game yet , but the separation of how punish/courage is used might give more realistic feels of different ways to catch tough more inaccurate *****.

I like the current idea but feel different types of players will be ignored and make it quite easy to land these tough passes.

Over the middle I like a tough guy...and on the outside deep I like a guy with some jumping ability. Our current engine has both of those types of guys mashed together.

Combine it with a bit QB accuracy and the window for forced incompletions is tiny. So tiny I am seeing either a catch, knockdown, defense hold, int, and throw a ways before I see a plain old QB miss.

Shrink the defenders ability to make a knock down at least, and to get real crazy I would suggest speeding up the clock and the rate at which all passes travel. That is the real key to playing with player weight as that will change there individual 40 times.

But distinguishing how courage/ punish works in relation to actual jumping or a forearm shiver might help, but mI ghat be less shocking to users.

As JJ Watts record breaking knockdowns were definitely not due to his vertical though it was impressive for his frame but by no means elite. My dline men are short and knockdown too many passes.

So do LBs ....the ***** moving so slow and these LBs who can't cover are disrupting passing lanes too often.

All very visually distorted to me, but I believe . ....