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Re: Fix Tackling

By jgcruz
6/07/2016 5:22 pm
Chipped wrote:
jgcruz wrote:
I thought strength determined whether you got off blocks.


I'm pretty sure strength determines how much a player moves/is moved while a block is held.


You're right.

Re: Fix Tackling

By dei1c3
6/07/2016 5:24 pm
Chipped wrote:
jgcruz wrote:
I thought strength determined whether you got off blocks.


I'm pretty sure strength determines how much a player moves/is moved while a block is held.

Yes. JDB has stated this.

Re: Fix Tackling

By setherick - League Admin
7/19/2016 7:32 am
Another BS plays brought to you by bad tackling and pursuit code: https://mfn2.myfootballnow.com/gamecenter/view/4742#871340

The FS should be able to catch the RB, but for whatever reason, he stops accelerating and is just like I'll jog a yard behind you, it's cool.

Re: Fix Tackling

By Infinity on Trial
7/19/2016 7:41 am
setherick wrote:
Another BS plays brought to you by bad tackling and pursuit code: https://mfn2.myfootballnow.com/gamecenter/view/4742#871340

The FS should be able to catch the RB, but for whatever reason, he stops accelerating and is just like I'll jog a yard behind you, it's cool.


Must be the crowd noise. Or a bad rule build. Certainly can't be a flaw in the code.

Re: Fix Tackling

By setherick - League Admin
7/19/2016 7:43 am
Infinity on Trial wrote:
setherick wrote:
Another BS plays brought to you by bad tackling and pursuit code: https://mfn2.myfootballnow.com/gamecenter/view/4742#871340

The FS should be able to catch the RB, but for whatever reason, he stops accelerating and is just like I'll jog a yard behind you, it's cool.


Must be the crowd noise. Or a bad rule build. Certainly can't be a flaw in the code.


That was my first thought too. Good 10% boost on the RB for that.

Well, you know I have my fatigue rate set to only 60, so my DBs get pulled every two plays, so the backup FS is in. And it's a new system with a lot of new plays, so he's already docked 10-15% for play knowledge. And I'm sure he doesn't know the offensive play that well either, so dock him another 10-15% for that.

I mean I'm sure it's all my fault for not getting my backups enough time to run each defensive play 300-500 times against the same offensive play so that they'd be effective at all.

Re: Fix Tackling

By raymattison21
7/19/2016 9:41 am
I am looking at the players skills here. Sure play knowledge has an effect, but I researched a similar play years ago when I first played. I was baffled like you are here. The best that I could come up with then that looks similar is your player had low run defense. Definitely faster but the back had high or 100 ball carry. And the other commonality was the defender missed a tackle. In this one it looked like he got his ankles broke.

Still the flaw in the code ( only cause it looks wierd and makes little sense) is in a foot race that guy should catch him. I assumed it's a stamina thing. Getting so winded by the missed tackle he just can't keep up. Show that 100 speed till the whistle.

Take my creative nonsense out and ball carry vs. Run defense and perhaps tackle vs. Break tackle cause these visual anomalies . Others in my thread had suggested ball carry.

In my case it was a 270 lb TE with 73 speed out running several smaller players with more speed, but all the defenders had prior interactions that play. Whether it was a missed tackle or a shedding of a block.

Personally, I think it is a strong stamina hit during the prior interactions combined with the high ball carry.

Still, why not play knowledge. I did not research that part then. It was a vet TE. Perhaps the QB had high play knowledge too and I was under two seasons for sure building my defense. A rookie CB was one of the main culprits. He had potentially A grade every where except strength.

Re: Fix Tackling

By setherick - League Admin
7/19/2016 6:49 pm
raymattison21 wrote:
I am looking at the players skills here. Sure play knowledge has an effect, but I researched a similar play years ago when I first played. I was baffled like you are here. The best that I could come up with then that looks similar is your player had low run defense. Definitely faster but the back had high or 100 ball carry. And the other commonality was the defender missed a tackle. In this one it looked like he got his ankles broke.

Still the flaw in the code ( only cause it looks wierd and makes little sense) is in a foot race that guy should catch him. I assumed it's a stamina thing. Getting so winded by the missed tackle he just can't keep up. Show that 100 speed till the whistle.

Take my creative nonsense out and ball carry vs. Run defense and perhaps tackle vs. Break tackle cause these visual anomalies . Others in my thread had suggested ball carry.

In my case it was a 270 lb TE with 73 speed out running several smaller players with more speed, but all the defenders had prior interactions that play. Whether it was a missed tackle or a shedding of a block.

Personally, I think it is a strong stamina hit during the prior interactions combined with the high ball carry.

Still, why not play knowledge. I did not research that part then. It was a vet TE. Perhaps the QB had high play knowledge too and I was under two seasons for sure building my defense. A rookie CB was one of the main culprits. He had potentially A grade every where except strength.


It's hard to tell exactly what happened because there are so many artifacts in the client representation of the server routines.

The point of Infinity and my sarcasm above was that it's hard to tell exactly what causes each play to succeed or fail because of the different factors that affect a player's abilities and effectiveness in a play. The obnoxious thing about this is that (1) it's hard to know exactly when things like crowd noise and play knowledge actually affect a player's attributes and (2) it's impossible to quickly develop players in areas like play knowledge, especially for defensive players. Despite these difficulties, 1 and 2 above can account for up to 40% of a player's effectiveness in certain scenarios.

Re: Fix Tackling

By jgcruz
7/19/2016 6:55 pm
setherick wrote:
Despite these difficulties, 1 and 2 above can account for up to 40% of a player's effectiveness in certain scenarios.


How do we know that? Thanks.

Re: Fix Tackling

By setherick - League Admin
7/19/2016 6:58 pm
jgcruz wrote:
setherick wrote:
Despite these difficulties, 1 and 2 above can account for up to 40% of a player's effectiveness in certain scenarios.


How do we know that? Thanks.


Have you not seen this!?!

jdavidbakr wrote:
I do think you're overstating the impact play knowledge has. Yes, it is important, but there are other factors also weigh that score. Most experience calculations essentially determine reaction time for events, and when that happens the calculation uses the following scores:

Experience at the position: 40% - this is the most important piece of this calculation
Experience at the play you are running: 15%
Experience at the play you are facing: 15%
Fatigue: 20%
Crowd Noise: 10%

As you can see, it's more important that the player have a large 'experience' bar for the position they are on the field playing.


https://mfn2.myfootballnow.com/community/thread/6/1923?page=2#12041

The post is referring specifically to reaction time. (Think about your OL get blown away constantly by a DE.) But it points to a bigger issue of not knowing exactly what is determining the outcome of any given play. Especially when crowd noise isn't even measured during the game.
Last edited at 7/19/2016 6:59 pm

Re: Fix Tackling

By jgcruz
7/19/2016 6:59 pm
No, I hadn't. Thanks again.