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Overrunning Coverage

By setherick - League Admin
7/08/2020 7:18 pm
Does anyone know what attribute helps the DB to NOT overrun coverage? I thought it was Intelligence or Route Running or, maybe, even Pass Catching (judging where the ball was going to be). But I don't remember anymore.

I was watching a play against an opponent in EFL where both of his DBs overran my RB which let the RB wide open for a TD.

Ray? Tarq? Anyone? (I miss punisher.)

Re: Overrunning Coverage

By raymattison21
7/09/2020 12:20 pm
I see guys jump routes all the time. They end up yards away from making a play....after having fine positon prior...

I chalked it up to intelligence/ experience, but throwning in recieving ratings could have merit. I just added pass catching to my CBs to see if a pattern shows up, but i have never heard of any verification the defender uses any offensive ratings to cover guys

Its like a fumble....what causes a guy to recover one ( when guys are close by)..let alone run after ward...its probably tied to something minor but has to be random.

My defenders with higher ratings dont overun as much coverage, but they still do it for no reason at all....well they thought they could make a play on the ball always was my assumption
Last edited at 7/09/2020 12:21 pm

Re: Overrunning Coverage

By setherick - League Admin
7/09/2020 1:34 pm
As far as I know, neither M2M or Zone cover are used in this case. M2M is only used against Route Running to see if the WR is going to shake the DB, and Zone does ... something ... maybe ... it's supposed to identify when a player enters the defender's zone. Not sure it does that.

Re: Overrunning Coverage

By TarquinTheDark
7/10/2020 6:11 am
IDK. I think experience is the most likely culprit.

Re: Overrunning Coverage

By CrazySexyBeast
7/14/2020 7:28 pm
Squid!

Re: Overrunning Coverage

By raymattison21
7/15/2020 8:27 am
Re: 2030 Preseason 1 QB updates
By jdavidbakr - Site Admin
12/09/2016 1:52 pm
"Basically a weight is assigned to each receiver based on their route and the play depth and position depth (i.e. WR1 position has a greater weight than WR2 running the same depth), those numbers are randomized a bit, and then the players are sorted by them. The shortest route then becomes the outlet receiver. (This probably eventually needs to be modified to include a RB staying in to block releasing and becoming the outlet receiver).

The more experienced a QB is, the shorter the time between deciding the first option is open and making a decision on the second option. Previously this timing was determined by the route the second option was running.

A less experienced QB will be more likely to throw the ball away toward the first option before moving on to the second.

The likelihood of a QB scrambling vs going back to his first read is the same as it was before. The difference will be how often he gets to the end of his reads - previously the QB was going through all his reads before scrambling or throwing the ball away, now he has fewer reads so will complete them faster but also will consider throwing the ball away earlier than he did previously.

(These comments are not official documentation, just me making a quick description of how the logic currently works, so they are always subject to change)"

I seen numerous posts about Overrunning routes and they stem from about here. Reads changed significantly then. Time to pass...edge sacks/ lack of qbs running, tighter man coverage, knockdown and drop problems all reared thier ugly heads.

Really looking at the tallies of thrown ats /comps , and comp.% allowed, some targets and receptions got severvely unbalanced number then as well.

The old 4.6 wasnt even talling throw ats for zone defenders. Deep zone was improved...less of the overrunning of the routes and deep passes but the whole system was super sensitve to this anomaly of why.

but the tighter everything got the more drastic the swings in stats. As a knockdown or interception has to come after the defender made a play on the ball....if he misses then he overruns the route....

I think this whole part needs to be looked at...steming from this 2016 post. I am not against the reads system we use but each code change drastically changes the reads by the QB, and the final stats

Not to scrap the reads part but why a defender chooses to go for a big play and overun the route ... My logic is they are still too slow and the code for drop/KDs and ints were from a much slower code.

Like the time from snap to throw...its inline with nfl averages but everyone is still to slow, so qbs wont run it......LBers wont spy them either but that whole part.......QB scrambling/sacks /throw aways/runs make no sense....the stats make no sense. A revision is needed to make a more complete game.

Are QBs even reading zone correctly? And man is overpowered....as perhaps theirs not to much over running of coverage.....theres just too many opportunities from a certian distance the player is within making a play on the ball.

I have overthought all of these subjects and am looking for the simplest solution.....speed or the physics.....and experience/intelligence matters more for the passing game ingeneral, but it tough to start talking about familarty, play overuse...or non position specific ratings.

I like to see the 4.5 passing code with an increase to zero speed. things will change again due to the simplest of tweaks. This new beta engine has interest cause over running route will probably increase. But what will the more blocker than russhers getting fixed change with QB pressure...more forced throws? Needless to say its exciting!

Re: Overrunning Coverage

By TheAdmiral
7/16/2020 11:49 am
Does a players volatility have an effect as to how likely the player is to gamble on a play?

Re: Overrunning Coverage

By setherick - League Admin
7/16/2020 12:13 pm
TheAdmiral wrote:
Does a players volatility have an effect as to how likely the player is to gamble on a play?


Vol only matters for Training Camp. After that, it becomes a useless attribute as far as I know.

Re: Overrunning Coverage

By TheAdmiral
7/17/2020 2:54 pm
setherick wrote:
TheAdmiral wrote:
Does a players volatility have an effect as to how likely the player is to gamble on a play?


Vol only matters for Training Camp. After that, it becomes a useless attribute as far as I know.


Purely anecdotal, but I think it has an impact in several areas - contract negotiation for example and maybe factors in to how likely a player is to attempt a difficult play - jumping a route, throwing in to tight coverage, taking a deep shot or dumping off.

As I say, I can't confirm this but it would help to explain why some QB's are Alex Smith and some are Brett Favre, game manager or Gunslinger. The true 'Gamechangers' play without fear and will give up big plays as well as make them.

But it could just be me romanticising the game and it's mechanics.