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QB Progressions

By hchoudhry17
4/21/2017 9:51 am
I know that we arent able to define them for a specific play, but is there a way to find out who the intended go to target of a play is and any secondary targets? Or is the only clue usually the name of the position in the play name. Like say I wanted a RB or TE to be the main passing target on a play, how would i do that?

Re: QB Progressions

By setherick - League Admin
4/21/2017 7:06 pm
hchoudhry17 wrote:
I know that we arent able to define them for a specific play, but is there a way to find out who the intended go to target of a play is and any secondary targets? Or is the only clue usually the name of the position in the play name. Like say I wanted a RB or TE to be the main passing target on a play, how would i do that?


No...this is random. Let me see if I can find my everything about QBs thread.

I found this in an old thread. Most of it still applies except the QB reads more than one receiver in v.0.4.1

For instance, here's how the QB read progression code works:
1) QB randomly chooses a receiver to be the primary target based on the weight of the play and the routes being run
2) The QB waits for the primary receiver to complete a route and then moves on to the next route, waits for it to be complete, etc.
3) Based on the receiver that the QB is staring at, he decides if he wants to throw the ball

How the QB determines the primary WR is here: http://mfn19.myfootballnow.com/community/3/1361?page=0#8134
Last edited at 4/21/2017 7:28 pm

Re: QB Progressions

By jdavidbakr - Site Admin
4/21/2017 8:10 pm
In 0.4.1 the QB will not wait for the receiver to finish his route if he is under pressure also.

Re: QB Progressions

By hchoudhry17
4/21/2017 8:51 pm
Thanks!

Re: QB Progressions

By Mcarovil
4/23/2017 9:45 pm
So then does field of vision atteibute play a larger role in the new release. Love what it's been so far in a few leagues I'm in. Thanks.

jdavidbakr wrote:
In 0.4.1 the QB will not wait for the receiver to finish his route if he is under pressure also.