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Counter Plays

By setherick - League Admin
6/11/2016 5:04 pm
Will the counter plays "fool" a defense that is run defense mode?

The point of the counter is to show the defense one thing and then either go in the other direction or with the other RB. This will take advantage of an overly aggressive defense that is keying on one type of play. Do they do that in the game?

Re: Counter Plays

By jdavidbakr - Site Admin
6/12/2016 5:50 pm
setherick wrote:
Will the counter plays "fool" a defense that is run defense mode?

The point of the counter is to show the defense one thing and then either go in the other direction or with the other RB. This will take advantage of an overly aggressive defense that is keying on one type of play. Do they do that in the game?


No, although that's something I do intend to add eventually one most of the bugs have been worked out. Play action does have the potential to fool the defense in the current code, but not counters.

Re: Counter Plays

By setherick - League Admin
6/12/2016 5:54 pm
jdavidbakr wrote:
setherick wrote:
Will the counter plays "fool" a defense that is run defense mode?

The point of the counter is to show the defense one thing and then either go in the other direction or with the other RB. This will take advantage of an overly aggressive defense that is keying on one type of play. Do they do that in the game?


No, although that's something I do intend to add eventually one most of the bugs have been worked out. Play action does have the potential to fool the defense in the current code, but not counters.


Thanks! One of my friends has figured out that you can completely shut someone's running game down if you key run the whole time. This doesn't stop me from beating him, but it does cause me to have stat lines like 31 carries -3 yards, which was an utter shock to me since I was convinced that it took a near miracle to keep someone's running game in check.

Re: Counter Plays

By TAFIV
6/12/2016 6:01 pm
setherick wrote:
jdavidbakr wrote:
setherick wrote:
Will the counter plays "fool" a defense that is run defense mode?

The point of the counter is to show the defense one thing and then either go in the other direction or with the other RB. This will take advantage of an overly aggressive defense that is keying on one type of play. Do they do that in the game?


No, although that's something I do intend to add eventually one most of the bugs have been worked out. Play action does have the potential to fool the defense in the current code, but not counters.


Thanks! One of my friends has figured out that you can completely shut someone's running game down if you key run the whole time. This doesn't stop me from beating him, but it does cause me to have stat lines like 31 carries -3 yards, which was an utter shock to me since I was convinced that it took a near miracle to keep someone's running game in check.


well hopefully if he's keying the run constantly he's giving up a lot of big pass plays, at least i would think he is since if i'm right it goes
run key = better against run, worse against pass
neutral = no bonuses
pass key = better against pass, worse against run

Re: Counter Plays

By setherick - League Admin
6/12/2016 6:04 pm
I had considered jacking up my passing for the game to 90% since I knew he was going to try something like this: https://mfn16.myfootballnow.com/box/view/2136

Considering I threw almost 70% for the game, I wish I would have.

Also, I noticed that going 100% run defense made the linebackers much more aggressive.
Last edited at 6/12/2016 6:04 pm

Re: Counter Plays

By Infinity on Trial
6/12/2016 6:07 pm
Without giving too much way ...

setherick has some tendencies that I target with run keys and base defense in certain formations, but it doesn't mean I key the run every down. I also have rules in place to key on pass for certain distances and personnel sets. He's threatening to throw the ball every down in our next matchup, and I'm willing to call his bluff.

There's a particular counter play that setherick and others have figured out will work for about 27 yards per carry no matter your RB/OL talent. But any one play can be stopped. The chess game is what else they do out of that particular formation.

Also, it would help if I could throw the ball with any kind of consistency. My QB went 10/26 with a couple of picks to cost me the game that sparked this thread.

Re: Counter Plays

By setherick - League Admin
6/12/2016 6:17 pm
The 11 variation of the Skinny Posts seems to work well:

1) https://mfn16.myfootballnow.com/gamecenter/view/2136#377857
2) https://mfn16.myfootballnow.com/gamecenter/view/2136#377931

By the way, I pulled the 11 HB Counter for that game to pull your run defense in for passing plays. I was shocked that you keyed run the rest of the time.

Re: Counter Plays

By TAFIV
6/12/2016 6:21 pm
here you go
19/30 with 3 ints(cost me 13 points) with a 91 accuracy QB somehow
https://mfn67.myfootballnow.com/box/view/145
this was game 6 previous 5 games had 1 Int total so tripled my total Int for 5 games in 1 game

this one make a little more sense
24/42 with 4 ints(cost me 10 points) with a QB currently at 67 accuracy
https://mfn68.myfootballnow.com/box/view/149
what doesn't make since is in his 5 previous games(we just played week 6) he had 5 ints so he almost had as much in 1 game as in the 5 previous

Re: Counter Plays

By Infinity on Trial
6/12/2016 6:37 pm
setherick wrote:
The 11 variation of the Skinny Posts seems to work well:

1) https://mfn16.myfootballnow.com/gamecenter/view/2136#377857
2) https://mfn16.myfootballnow.com/gamecenter/view/2136#377931

By the way, I pulled the 11 HB Counter for that game to pull your run defense in for passing plays. I was shocked that you keyed run the rest of the time.


Note the TD came while I was in a pass key.