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Main - General MFN Discussion

Re: *** ANNOUNCEMENT *** Game engine 0.4.6 released!

By TheAdmiral
11/27/2021 7:16 am
Smirt's advice is solid, it's also the same as everyone else.

1. NEVER EVER use a non Punter to Punt

2. ALWAYS have a Punter with a minimum Punt Timing of 75 (preferably 80+)


'Fixing' the Punt Block is not the same thing as allowing anybody to play the position. Perhaps you misunderstood the term. I admin three Leagues that have used the BETA engine for multiple seasons, with no rules as to who can line up to try and block a Punt. Smirt has played in those Leagues, if he can't find an 'exploit' chances are there isn't one. With the caveat that you follow the two rules listed above.

It's not just Punters either, if you want to have a good team in 4.6 you need to have players with strong attributes outside of the fundamentals (speed, aceleration, strength). Intelligence and Discipline play a big roll in penalties being called. A low ball carry negates speed and acceleration, avoid fumble matters, blocking across the OL (including TE and FB) is massive if you want to be able to ground and pound.

On Defense, if your players can't tackle, players will bounce off them. DL players need acceleration more than speed and (for DE's) strength. DB's need to be have high attributes in B&R and coverage.

I went to great lengths to help others and explain the difference between 4.5 and 4.6, the changes are subtle but amount to a big change. The game rewards strong rosters, balanced gameplans with plenty of variety and active Owners. There is much less of an 'identikit' gameplan that was true of 4.5. The effectiveness of plays varies from team to team based on player personnel and player match ups.

Setherick for example is very high on the effectiveness of PA Flats from the 113 formation. I have teams where this play is effective and others where it is useless - that means the teams which can't use it are missing a key piece of the puzzle whether that be the ability of the receivers or the choices of where to throw too by the QB.

The below is a thread I've built up over the course of several seasons, highlighting the changes and how to adapt. I've included a comprehensive look at how to weight players for 4.6 although I think the best way to find the players you want is to download the draft class/free agent list and use filters - which is why at the start of each season I now make a copy of those sheets available to everyone in the League.

https://lol.myfootballnow.com/forums/1/565?page=1


However, if you want to paint me as the bad guy who doesn't care about the game, go ahead, I won't lose any sleep over it.

Re: *** ANNOUNCEMENT *** Game engine 0.4.6 released!

By CrazyRazor
11/28/2021 3:15 pm
I need everyone that hasn't been in this game for more than 3 years (real time) to understand something.

There was a point in this game when a <70 Pass Accuracy QB could lead the league in passing. Ask anyone that's been here as long as I have. They'll confirm this.

For you newer guys trying to tell me that my Kicker is the only issue - That just isn't/wasn't an acceptable answer for me. I wanted/needed more detailed information than that.

You guys telling me you could put anyone anywhere, except at Punter, wasn't clear enough for me. In fact, it didn't tell me anything close to what I was looking for as an explanation.

Think what you want of me. I really could care less. I got the answer I was looking for from someone who's had as much time in this game as I have. That's what I wanted. An experienced answer from someone that knew it had a helluva lot more behind it than "just get a Punter".

Re: *** ANNOUNCEMENT *** Game engine 0.4.6 released!

By WarEagle
11/29/2021 8:57 am
If I wanted to ruin MFN and drive customers away without being obvious about it, I would do almost exactly what JDB has done the last few years.

I wish he would sell MFN to someone who cares about putting out a good product.

Re: *** ANNOUNCEMENT *** Game engine 0.4.6 released!

By Infinity on Trial
11/29/2021 4:11 pm
WarEagle wrote:
If I wanted to ruin MFN and drive customers away without being obvious about it, I would do almost exactly what JDB has done the last few years.

I wish he would sell MFN to someone who cares about putting out a good product.


I find it frustrating that he knew a year ago there were severe problems with things like speed, sacks and drops — and chose not to fix them. Then, when he asked everybody whether to move to 4.6, and nearly everybody pointed out how awful passing was, JDB was like, "very fine people on both sides" and released it.
Last edited at 11/29/2021 4:12 pm

Re: *** ANNOUNCEMENT *** Game engine 0.4.6 released!

By setherick - League Admin
12/18/2021 12:10 pm
WarEagle wrote:
If I wanted to ruin MFN and drive customers away without being obvious about it, I would do almost exactly what JDB has done the last few years.

I wish he would sell MFN to someone who cares about putting out a good product.


What I would like to see is JDB eat his own dog food on this game by joining a competitive league for a season and try to win, and then decide whether the game in its current state is fun.

Re: *** ANNOUNCEMENT *** Game engine 0.4.6 released!

By Mcbolt55
12/18/2021 12:34 pm
I kind of get the feeling he isn’t having fun anymore anyway…

Re: *** ANNOUNCEMENT *** Game engine 0.4.6 released!

By Tomahawk
12/19/2021 3:08 pm
Only 4 leagues are left in 4.5

Electrosports = https://electrosports.myfootballnow.com/ = end of season and suppose to get deleted 1-14-2022
NCAA = https://ncaa-football.myfootballnow.com/ = week 8 and they are keeping 4.5 = https://mfn7.myfootballnow.com/community/2/7132?page=1#43104
Village = https://thevillage.myfootballnow.com/ = end of season and suppose to get deleted 2-13-2022
Last edited at 1/02/2022 2:20 pm